A World Preserved by What Is Eternal
Developer playthrough:
The Player will overload the central unit and 'World' will be transferred.
A World Preserved by What Is Eternal is a metroidvania made for the GoGodot 2 Jam with the theme "Energy Source".
This Game is a prequel to my current big game dev project "A World Abandoned". You can find a link in the main menu if you are curious.
Keyboard Controls:
Arrow keys: Movement
Space: Jump
D: Switch state of on-off-blocks
F: Pogo on spikes
Up and Down at the same time: exhaust energy faster
Gamepad Controls:
Left Stick: Movement
A: Jump
L2 or R2: Switch state of on-off-blocks
X: Pogo on spikes
L3 and R3 at the same time: exhaust energy faster
Credits:
2 shader:
https://godotshaders.com/shader/simple-2d-dissolve/
https://godotshaders.com/shader/electric-arc-effect/
Dialogic:
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Michael Grieshofer |
Genre | Platformer |
Tags | 2D, Godot, Metroidvania, Pixel Art, Sci-fi, Short, Surreal |
Download
Click download now to get access to the following files:
Comments
Log in with itch.io to leave a comment.
Fun game! The pogoing is a little precise given that-- at least online-- it lags sometimes, but since the full game will presumably not have the same occasional performance hiccups it's probably fine. The switch-state blocks let you jump off them after triggering the switch even though you are mid-air (which may also apply to jumping in general), which is very useful in several puzzles.
I have no idea how to beat this game.
No matter which direction you go you will sooner or later run out of fuel, so it resets everything and puts you back to the start :-/
Yeah that's the idea. You need to make it before your energy runs out. It is about learning the movement and getting good enough to reach the goal with enough time to spare in order to beat the game.
I know it's hard but I hope you enjoyed your time with it anyways.
Thank you for leaving a comment.