Legend of Lu is BACK!

Relive the classic in this amazing updated experience with “Legend of Lu: Remastered”. It's the same ol’ capybara you loved from way back when but with new updated graphics and extra digital content for you to enjoy. 

Follow the journey of the martial arts fighter Luis the Capybara to save his (retiring) Master!

Never played the original game? 

Do not fret, your trusty pal over here is streaming BOTH the original game AND the remake at the same time! Don't forget to leave a follow and sub to see if they can beat both modes in one go! #2Games1Controller #classicmode #modernmode




Launch Trailer





Legend of Lu is a classic platformer game featuring Luis the Capybara. Lu was born in a land far away however he was raised practicing martial arts with his master from a very young age. Lu is well versed in the art of the bō staff. He has become a skilled warrior who is quick to act but never reckless.

In this remastered version, we're bringing you all the experiences and features in the original game, even while also including new ones.

Features:

  • Enjoy your platforming journey in 2 modes
  • Updated graphics and art style
  • Expanded enemy AI
  • Remastered music
  • New cutscenes
  • New hard mode difficulty option
  • Extra collectibles and digital contents to unlock!







Legend of Lu: Remastered and/or Legend of Lu is a game created for BigMode Game Jam 2023. We took the creative liberty of applying the theme "mode" through the remaster mode switch mechanic and building the entire idea around remastered game vs. original game playthrough. Player is playing as a streamer tackling the challenge of playing 2 games(classic and remastered) at once with one controller. Any kind of feedback and support is very appreciated.

Game download is recommended for best gameplay performance.

Default Controls

*all controls are rebindable in settings, game offers controller support.

← : left
 → : right
 Space:  jump
 S: use staff
Shift: switch mode
 P: open stream layout (pause)

Digital Library

Artworks: https://torosiken.artstation.com/projects/Ge3kbV
Music: https://on.soundcloud.com/WUYDi

Credits

Team

Michael Grieshofer
SantiagoBoscan07
Toro
mini.music

Tools & Resources

Godot 4
Aseprite
Pixquare
Clip Studio Paint
Procreate
ibisPaint
Tilesetter
Ableton Live intro 10
CRT shader: https://godotshaders.com/shader/retro-tv-shader/
action icon plugin: https://godotengine.org/asset-library/asset/1431

Thank you for playing our game!


P.S.: There's a little secret reward in the game if you managed to beat the hard mode.

Download

Download NowName your own price

Click download now to get access to the following files:

Legend of Lu Windows 165 MB
Version release
Legend of Lu MacOS 139 MB
Version release

Comments

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(+1)

This game was phenomenal. An extremely well-polished and difficult platformer with AMAZING music, creative puzzles, beautiful visuals a fun boss battle, and fluid movement- my only gripe is that basic enemies (bunnies and wasps) are generally very easy to snipe and so are more of a minor nuisance than a threat the majority of the time, it's difficult given how many movement options there are but putting them in harder to kill spots or giving your attacks less range could make the enemies feel more dynamic and interesting (? don't know if I'm wording that right)

  PS: the Hard mode Capybara shirtless pic reminds me of Incineroar and I love it!

late reply but thank you for playing our game! Really glad you enjoyed your time! Congratulations on finishing hard mode ^^

Please no spoilers this is against TOS!

(+1)

Lu: You're not the boss of me!

It's a fun game! A thing to think about in the future is how to tie the mechanics together better. The staff beats most enemies and has few interactions with mode switching. Like when you fight a rabbit on lower ground, and you wait for it to come close, then switch to retro mode to make it jump up into your line to fire, that's very cool, and it's a more dynamic way to use mode switching than just a timing requirement. Having more aspects of the game mesh with each other like that would have made it even better, I think.

One cool surprising example in this game is when you swap modes and this causes a wooden wall to destroy your wallspear, you immediately gain it back into your hand even if you're in the air.

Speaking of funny interactions:

Bug: if you swap modes just as the retro bug enemy is about to fire its projectile, the projectile stays in place with no movement speed applied. You die if you touch it like normal.

Bug?: Enemies that touch your wallspear still die.

you are 100% right there with saying that a lot more fun interactions would have been possible. I had a bunch of ideas that I thought were cool but that we decided to not go with because of time constraints so there is still a lot unexplored territory with those mechanics. 

Also thanks for the bug reports. I was aware of the second one where the staff still kills enemies when not flying anymore. (I was just too lazy to fix it -_-)

Thanks for playing

do the characters like beig petted by humans?

You can try to pet him- (maybe!)

(+1)

Helicopter staff for the win! Lovely platformer, I love the chiptune music and this has some very cool puzzle uses for the staff. Congrats everyone!

is there a way to rebind controls? i can't play this game just because i'm left handed and can't play well with my right hand

Yes just open the settings and you will see a tab called keybinds. You can access the settings in game by pressing P.
Thanks for playing :D

oh, nice! thanks :)

(2 edits)

huh, i think i found a bug or smth

when the helicopter staff is introduced, the staff doesn't show up until i die

Edit: oh yeah, you can recall it...

i honestly feel like the staff isn't really used much though. if the staff is supposed to be the core mechanic of the game, i don't feel like it is. there was a point of time that i never had to use the staff for many rooms (like 6-7 or smth). 

you can give a spin in our hard mode once you nailed the basics in normal ;)

will try, thanks!

(+1)

might get first place ngl

(+1)

As a platformer enjoyer this was seriously enjoyable, music is great, and the changing gimmick gave me a good surprise mostly because it changes not only the art style but the music.

It was challenging mostly towards the end but it was mostly because I found it hard to tell what switches when changing between the two modes, but other than that good stuff

Thank you! We really took the idea of "classic vs. remaster" mode all out, even into the idea of "enemy reworks" and "cutscenes" ^_^

I'm glad you enjoyed your time with our game!

(+1)

Really good, a bit of the game spikes in difficulty but this is really damn good!

4.9/5 and a 'please play' from me, especially if you love platformers, really good game.

(+1)

Thank you! We have so many playtest sessions to ensure the level difficulty and controls can hit just right. We're glad you enjoyed the result!