new weapons, metal scrap and effects
I made a lot of progress in the last few days , so there is a lot of progress I can share .
First I finished work on the hover jump ( burst jump ). It wasn't working how I wanted it to , so I changed a few things , like that it has now a light delay before the start but when you release the jump button you can double jump immediately. I also added a few particles to make it feel nice .
After that I began work on a feature someone on reddit suggested - metal scrap . When you kill an enemy now it will explode and all the metal parts will fall of . They have physics and collisions , so you are able to toss them around. And yes I did play around with this silly feature a way too long time .
So now to the big update :
There are now three new weapons , each with its own unique quirks .
- The laser :
The laser pierces trough enemies and walls . A charged shot poisons enemies.
- The Bomb:
the bomb projectile has gravity but does a lot of damage.
- the lightning blaster
the lightning blaster travels slightly upwards and does damage multiple times on a single enemy. The charged variant does no damage at all , but stuns enemies for a few seconds
I also added a few new effects:
- when shooting a bullet
- a trail behind the bullet
- a splash when entering water
The last thing I did was to redo the behavior of the runner enemy . It is now a lot more aggressive and isn't as easily cheesable.
thanks for your interest in the project and keeping me motivated to work on this game .
if you want be a part of this journey of me making my first commercial game and you want to suggest some new features , changes or you want to playtest in the future then consider joining my discord :
ok bye
Get A World Abandoned ... miz game jam version
A World Abandoned ... miz game jam version
Metroidvania
Status | In development |
Author | Michael Grieshofer |
Genre | Platformer, Fighting |
Tags | 2D, Exploration, Fast-Paced, gamepad, Metroidvania, nature, Sci-fi, Singleplayer, Space |
More posts
- Web VersionMar 15, 2021
- burst jump , cover art and polishOct 27, 2020
- Water, Upgrades and the TestroomOct 04, 2020
- Energy, Hud and CodeSep 26, 2020
- Controls , Bugfixes and TutorialsAug 31, 2020
- Discord ServerAug 28, 2020
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